SumoBlox

What is SumoBlox ? SumoBlox is a 2D two player competitive action game developed during an intensive week at Supinfogame. Our constraint was to develop the game using flashpunk or flixel with a team only composed of game design students. In this game, the players embody two sumoblox which have to confront themselves in a […]

Worship

Worship is a tower defense/puzzle game being made with Unity 3D where the player must build his own gaming field during the game using tetramino-shaped lands (tetris-like shapes composed of four squares). On these lands, the player can build towers in order to defend his totem from the enemy’s assaults. Each land gives a bonus to every tower built on it. However, […]

Crescendo

Crescendo is a concept developed in 5 days during the IGCC 2013 (9th Sep. – 13th Sep.) at Trident School of Information and Technology (Nagoya). It’s a touchscreen rhythm game with strong exploration mechanics that can be played in solo and multiplayer, and which uses social features. During this contest, we were asked to make an […]

Nonviolent Challenge

What is Nonviolent Challenge ? Nonviolent Challenge is a scenario (mod) for Civilization V developed in group during my second year serious game* class. My comrades and me were asked to develop a game project promoting nonviolence in association with the non-profit organization « Non-violence XXI ». In this scenario, the player embody Gandhi, the leader of […]

SwapWare

SwapWare is a 3DS game I developed alone in five days during a student exchange program of August/September 2013 between three schools: Trident Computer College, Nanyang Polytechnic and Supinfogame. We were welcomed by Trident Computer College at Nagoya and received a one-week course on 3DS programming. Then we were asked to develop a game alone […]

E-Virtuoses Round Table

In 2013, I participated to the « E-virtuoses », a serious game show, as a finalist for the awards with the student project « Nonviolent Challenge » I developed in group during the year. During this event, I also got the chance with other students to participate to a round table about serious game with Giles Brougères, professor of […]

Utopia

Utopia is a project that I developed on RPG Maker Vx Ace in the context of my Interactive Narration class at Supinfogame. The objective was to create a gamebook prototype with an innovative navigation system. Physic or numeric formats were allowed. Since it was an individual project, I decided to use RPG Maker because the […]

Operation Z

What is Operation Z ? Operation Z is a two-player cooperative action game for tablets. It is playable in split-screen on a single tablet and it have been developed on Unity. This game was created during my second year at Supinfogame, within two intensive weeks in partnership with the Belgian comics editor Dupuis. The players’ […]

Ayiig Pulse

Ayiig Pulse is a 3D infiltration/horror game developed on Untiy 3D during the Global Game Jam 2013 (Feb. 25, 2013 – Mar. 9, 2013). The theme of this game jam was « heart ». In this game, the player must make use of the sound of monsters’ heartbeat to avoid them and reach a safe zone. The heartbeat sound […]

Zombillenium: Sirius’ Business

What is Zombillenium: Sirius’ Business ? This is a 2D runner game I made during my first year in Game Design and Management at Supinfogame. It was developed on Flash during a two-week period at Supinfogame in collaboration with the Belgium comics editor Dupuis. The game is based on the universe of one of their comics: […]