A tactical-oriented action-RPG where the avatar fights by projecting solid and persistent elements on the battlefield.
Eugen Systems’ latest IP which revives the old-school RTS genre.
The Game Bakers' upcoming beat'em up, announced for spring 2016 on PS4 & PC.
A tower-defense puzzle game inspired by native american culture.
An online social management game developed in partnership with Gameloft.
A mod for Civilization V developed in my serious game class to promote non-violence.
A narrative-based game centered around die-and-retry, exploration and time-management mechanics.
A 3D runner where invisible obstacles must be revealed by the avatar using light projectiles.
A runner game made on Unreal Engine 4 where the player can accelerate and decelerate time.
A competitive tactical arena based on light and stealth.
A 3DS mini-game which I developed during a summer exchange with the Nagoya Computer College in 2013.
A concept of social mobile rhythm game targeting Japanese market that I designed with Japanese and Singaporean students during a summer exchange with the Nagoya Computer College in 2013.