Blink

Blink is a one-player runner/shooter game prototype that I developed individually using the Unity 3D engine in the context of my Programming class at Supinfogame. My main intention during the creation of this concept was to rethink the shooter component of the game in order to give an innovative approach to the gameplay. I chose to use […]

SumoBlox

What is SumoBlox ? SumoBlox is a 2D two player competitive action game developed during an intensive week at Supinfogame. Our constraint was to develop the game using flashpunk or flixel with a team only composed of game design students. In this game, the players embody two sumoblox which have to confront themselves in a […]

Crescendo

Crescendo is a concept developed in 5 days during the IGCC 2013 (9th Sep. – 13th Sep.) at Trident School of Information and Technology (Nagoya). It’s a touchscreen rhythm game with strong exploration mechanics that can be played in solo and multiplayer, and which uses social features. During this contest, we were asked to make an […]

Nonviolent Challenge

What is Nonviolent Challenge ? Nonviolent Challenge is a scenario (mod) for Civilization V developed in group during my second year serious game* class. My comrades and me were asked to develop a game project promoting nonviolence in association with the non-profit organization « Non-violence XXI ». In this scenario, the player embody Gandhi, the leader of […]

Utopia

Utopia is a project that I developed on RPG Maker Vx Ace in the context of my Interactive Narration class at Supinfogame. The objective was to create a gamebook prototype with an innovative navigation system. Physic or numeric formats were allowed. Since it was an individual project, I decided to use RPG Maker because the […]

Operation Z

What is Operation Z ? Operation Z is a two-player cooperative action game for tablets. It is playable in split-screen on a single tablet and it have been developed on Unity. This game was created during my second year at Supinfogame, within two intensive weeks in partnership with the Belgian comics editor Dupuis. The players’ […]

Zombillenium: Sirius’ Business

What is Zombillenium: Sirius’ Business ? This is a 2D runner game I made during my first year in Game Design and Management at Supinfogame. It was developed on Flash during a two-week period at Supinfogame in collaboration with the Belgium comics editor Dupuis. The game is based on the universe of one of their comics: […]

Himalama

What is Himalama ? Himalama is a two to four players pick-up and deliver* board game made in 2011 during my first year at Supinfogame and based on the principle of coopetition. Coopetition is a concept in which players need to help each other in order to win, but there can only be one winner, […]

About me

Hello! I’m Jeremy HARTVICK, a French Game Designer currently employed at Rockstar North where I’ve notably worked on Red Dead Redemption 2. I have completed a Master’s degree in Game Design & Management at Supinfogame Rubika, France. My game design is inspired by many games, such as NieR, Bayonetta, Assassin’s Creed 2 and The Legend of Zelda: […]