Game Jam Projects

Here are my personal projects. Click on the pictures for more information about each project.

Crescendo : A concept of social exploration rhythm game with an innovative free-to-play model created in 4 days during the International Game Concept Challenge 2013 (IGCC). (Sept. 9, 2013 – Sep. 13, 2013)

 

Ayiig Pulse: a 3D inflitration game developed in 48h during the GGJ 2013. (Jan. 25, 2013 – Jan. 27, 2013)

 

<strong>                 </strong><strong> </strong><span style="text-decoration: underline;"><strong>Mazetruation:</strong></span> a 3D game developped in 48h during the Yuki Game Jam                                                                             (Oct. 31, 2012 – Nov. 02, 2012)
Mazetruation: a 3D game developped in 48h during the Yuki Game Jam. (Oct. 31, 2012 – Nov. 02, 2012)