Ströberi Field

Ströberi Field is a runner game made on Unreal Engine 4 during a 28 hour game jam. The player can accelerate and decelerate time as well as his avatar so as to dodge incoming obstacles.

We were a group of four students working on this game: Mickael Verbeke (Art & Animation), Pierre-Jean Morieux  (Game & Level design, Blueprint), Elouan Harmand (Art & Blueprint) and myself, Jeremy Hartvick (Game & Level design, Blueprint).